It seamlessly blends a lot of chiptune and 80’s synthwave influences together. My only complaint about the music is that the transitions between different music cues and tracks can be a bit jarring. The game play runs between being passable to insufferable. The combat is extremely finicky about spacing with limited options despite gaining numerous tools over the course of the game. Fighting enemies is such a chore when you have very little counterplay against enemies that hit hard,fast, and in large numbers.
In addition a large portion of the common enemies have such large health pools that I’m just spamming the melee for at least 9 or 10 times to kill em. The gun is a little stronger but you have limited ammo and the range is actually barely longer than the melee. You don’t even get an upgrade to your melee until about 10 hours into the game with a story mission and it doesn’t even feel like you got an upgrade because the enemies seem to scale up and I feel like I’m constantly spamming the melee at enemies just as often.